Case File · 001 Active

Scenario Studio

A serious-game authoring tool and SCORM-ready runtime for workplace training — built in Godot 4.

Role
Solo build
Period
2025 – present
  • godot
  • gdscript
  • scorm
  • serious-games
  • authoring
  • plugin

Files & links

Screenshot of the Scenario Studio editor inside Godot 4 — scene graph, branching logic, and SCORM export panel.
Photo — Scenario Studio authoring in Godot 4.

Scenario Studio is an authoring suite that lets instructional designers build branching, evidence-driven training simulations — the kind you usually can’t build in Articulate or H5P without writing code — and ship them to any SCORM-compliant LMS.

In daily use. Feature-complete through Phase 14.4. A full four-act demo course (~4 hours of content) authored inside the tool and SCORM-tested against SCORM Cloud.

The problem

Mainstream e-learning tools top out at shallow branching: click an avatar, pick from three answers, get a score. They can’t model the thing that actually matters in workplace judgement training — do I have enough evidence yet, and is it the right kind?

The gap: a tool that’s authorable by an instructional designer, runtime-rich enough for serious games, and deliverable through any LMS via SCORM.

The solution

A Godot 4 project with two halves.

The runtime — a serious-game engine for scenario-based learning

A playable scenario is composed from Godot Resources (.tres data files), driven by a small set of engine systems:

The authoring suite — a MainScreen plugin for Godot

A full editor plugin (addons/scenario_editor/) that replaces .tres text-editing with form-based UI:

The demo course — The Alpha Audit

Ships with the engine as an optional example (examples/alpha_audit/). A full four-act internal-audit training scenario:

  1. The File — skills assessment via a file-explorer laptop sim.
  2. The Incidents — incident triage via a filterable ticket system and a command-line terminal emulator.
  3. The Structure — organisational analysis via an interactive org chart.
  4. The Recommendation — synthesis and staffing judgement.

Every act ends in a scored choice plus a finding-builder exercise. Trust and evidence cards carry across acts. The designed-in trap: Ana, your colleague, pushes conclusions that the evidence doesn’t support — the learning is in resisting her without dismissing her.

The scenario was designed and authored using the same tool it validates. Every data shape, every mini-game, every scoring rule was stress-tested by authoring four hours of real training content.

Why it’s interesting

As instructional design

As engineering

As a product bet

This is the tool I would have wanted for the last ten years of instructional-design work. It sits between no-code author (too shallow) and custom game studio build (too expensive) — a zone every L&D team with a serious training problem ends up in, and currently has no good tool for.

Tech

Status

Engine and authoring suite feature-complete through Phase 14.4. Full four-act demo course authored and playable end-to-end. SCORM export tested against SCORM Cloud. Currently polishing one-click SCORM packaging and user-facing documentation.