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Why this site exists, what it's built on, and what's coming next.
Read the dispatchSenior Learning Experience designer. I build learning systems, serious games, and AI-assisted ID workflows — and write about what actually works.
The brief
I build the tools I cannot find off-the-shelf — Scenario Studio, a serious-game authoring studio in Godot 4; Content Factory, a code-first video pipeline in Remotion; and a rotating set of smaller AI experiments that keep the day job honest.
I write about what works, what doesn't, and why — after the evidence lands, not before.
Builds I use in production every week — useful, but honest about being unfinished.
Serious-game platform
ActiveA serious-game authoring tool and SCORM-ready runtime for workplace training — built in Godot 4.
Open the file
Video pipeline
ActiveA code-first video pipeline — idea → SRT → storyboard → animated scenes → MP4 / PDF, one command.
Open the fileThe short version of how I decide whether something is worth building at all.
Outcomes
A module shipped is not a skill acquired. If the behaviour has not changed on Monday morning, the course did not work — regardless of completion rate or smile-sheet score.
Systems
One course solves one moment. A learning system catches the next ten. I design for the pipeline, not the lesson.
Verification
"Felt useful" is not evidence. Behavioural traces, performance deltas, and leading indicators are. Every build has a measurement layer or it does not ship.
Agency
Keeping someone clicking is not the goal. Giving them the authority to make a better decision is. Serious games over gamification.
The newest post on the left, the channel to the desk on the right.
Why this site exists, what it's built on, and what's coming next.
Read the dispatch