Case File · 015 Active

Top-Down Game in Storyline

An ongoing experiment pushing Articulate Storyline 360 into top-down game mechanics — movement, collision, room transitions, dialogue.

Role
Instructional designer / developer
Period
2024 – present
  • storyline-360
  • gamification
  • scenario
  • experiment
★ Exhibit · Reel 01Motion · YouTube
Footage — WASD movement, room transitions, simulated collision, dialogue interactions.

An experimental series pushing Articulate Storyline 360 — a tool built for slide-based e-learning — into a top-down game-like experience.

What’s working

Why it’s here

Most authoring-tool ceilings are self-imposed — designers stop pushing because the tool looks like it maxes out at quizzes and tabs. The exercise is to find out where Storyline genuinely breaks, and how far past the intended use case a determined ID can take it before switching stacks.

Status

Ongoing. The demo above is the current feature state. Next passes: inventory, NPC schedules, a scored objective that closes the loop.