Case File · 014 Shipped

Customer Support — Brawl Star

Scenario-based email-support drill in Storyline 3 — a spec piece for Supercell, in Brawl Stars visual language.

Role
Instructional designer / developer
Period
2021
  • storyline-3
  • scenario-based
  • customer-support
  • micro-learning
  • gamified
★ Exhibit · Activity 01 Interactive · Articulate Storyline
Interaction — Play the scenario inline Open in new tab →

A scenario-based drill for customer-support email handling, built as a passion project aimed at Supercell’s support team. The premise: take the visual language of Brawl Stars — the game they ship — and use it as the shell for practising how to answer player emails well.

Not a live client engagement. A spec piece I’d show if the conversation came up.

The pitch

Support agents at a game company already speak the game’s language fluently. If the practice tool speaks it back, the whole thing feels less like training and more like a side quest. The module runs inside a stylised Brawl Stars UI — a mentor brawler walks the learner through the flow, tickets arrive as player emails, and each reply earns a one-to-three star rating based on how well it handled the player.

The design call

Short beats long, and replayable beats complete. A two-minute drill that someone can run again tomorrow builds a different reflex than a twenty-minute module they finish once and forget. The star rating is there to pull the learner back in — “can I get three this time?” — not to pass or fail them.

Mechanics worth calling out

Why it’s here

Most scenario modules are built for completion. The small ones — drills, micro-scenarios, quick practice loops — are where the day-to-day reflex actually gets built, and they’re the format most support teams need more of. Borrowing a product’s own aesthetic to make training feel native is an under-used lever inside game companies; this is the smallest version of that move I could ship.