Case File · 025 Shipped

Game jams

A rolling set of Godot games shipped through weekend jams — short, browser-playable side practice.

Role
Developer / co-designer
Period
2024 – 2025
  • godot
  • game-jam
  • html5
  • indie
  • side-practice

Files & links

A rolling set of jam entries. All Godot 4 with HTML5 export — playable in a browser, no install. Most are weekend builds with small jam teams.

The shipped list

Way Worse: Stay Above Line — 20 Second Game Jam 2025

Twenty seconds of jumpy action over a rising “inflation line.” Led development. Play it →

Survive 9-5 — Pirate Software Game Jam 17

A black-comedy visual novel about surviving a corporate workday — dialogue choices have randomized consequences; survive to 5 PM with at least 1 nerve. Led development. Play it →

Nanoverse Conflict — GameDev.tv Game Jam 2025

Real-time strategy: capture all enemy and neutral bases through drag-attack manoeuvres. Owned design, programming, AI, planet/ship asset generation, and the trailer. Play it →

The Rune Transmuter — Pirate Software Game Jam 15

Vampire-Survivors meets Magicka — collect runes, combine spells across slots, push through 10 rounds before the shadow takes you. Co-developed. Play it →

Satyr’s Oath — GameDev.tv Game Jam 2024

Resource-management strategy: gather forest materials, craft weapons at the right station, recruit units, defend the village. Co-developed. Play it →

Why I keep doing them

Jams are forced shipping practice. A 20-second jam is a 20-second jam — you cannot scope-creep your way out of a deadline that fires whether you submitted or not. Every entry above is a constraint exercise: weekend window, browser-playable, no live ops, an end-state. The skill the jams keep sharpening is the same one I want from learning systems — finish on time, ship the smallest playable version, learn from real players.

Status

Side-of-desk practice. New entries land when a jam theme fits the time window.